Eleven
You Win!
You Lose!
+Energy
+Health
+Trophy Chance
+Red Damage

Control Panel

Health: 100 Energy: 100
Inspire
Restore 75% of your missing energy
10
Regenerate
Restore 50% of your missing health
10
Invest
Raise trophy gain on yellow attack by 1%
2
Battle Cry
Red attacks deal +1 more damage
12
0
0
0
0
0
0
0

Trophies: 0 / 11

Level: 1

Draws: 0

P

Duel

Damage:

Health:

Energy:

Type:

Offense:
0
0
0
0
0
0
0
Not Enough Resources
Not Enough Energy
Defense:
Not Enough Resources

Types

Attack: restore 1 health
Attack: deal 2 damage
Attack: increase resource drop by 0.5%
Attack: all adjacent enemies take 1 damage
Attack: costs no energy
Attack: reduce enemy damage by 1
Attack: 30% chance to earn a trophy
click anywhere to continue

Cards

2 free blocks against any type
Draw 4 free cards
Increase resource spawn chance by 1%
Next attack deals 5% of your health
Increase trophy gain on yellow attack by 1%
Reduce enemy spawn chance by 0.3%
Deal 2 damage to all enemies*
Trophies are doubled for rest of level but deal 5 damage
Target and kill an enemy
Main color attacks deal (1% energy) more damage, stacking
All attacks deal +1 damage to targeted enemy
Acquire all colors on board and the trophy
Deal 12 damage to selected enemy
Deal 7 damage to adjacent enemies
Gain 3 trophies
Restore 50% of missing health
Restore 75% of missing energy
Enemies can be blocked by any color*
Enemies stand still for next 10 moves*
*Only applies to enemies currently on the board
click anywhere to continue

Rules

  • Collect all trophies to pass level, pass all levels to win game
  • Move with WASD, click buttons
  • Lose when health reaches 0
  • Draw types (colors) using "Draw" or by collecting them in arena
  • Use types to attack, block, and cast abilities (attacks and abilities cost 1 energy)
  • When you bump into enemies you can attack them and they can attack you
  • You can attack enemies with any type except their own (e.g. red enemies cannot be attacked with red)
  • Different types have different effects when you attack with them
  • You can block an attack with the same type (e.g. a blue enemy can be blocked with blue)
  • If you don't block you take damage
  • Abilities can be cast when you have the necessary color schemes, read descriptions
  • You have a limited number of draws that increases every 4 moves (draws also cost 1 energy)
  • If you move 12 consecutive times without collecting a trophy you will start taking damage
  • Types have a 7% chance of spawning on the arena with each move
  • Guard enemies stand still and spawn at the beginning of each level
  • Chaser enemies move toward the main player with each move
  • Chaser enemies have a ???% chance of spawning on the arena with each move
  • Enemies get tougher and more unique with each level
  • When you collect a trophy the next trophy will spawn at another place on the arena
  • "Storm" destroys all enemies on arena but costs 10 * (current level) health and energy
  • "Cast" allows you to cast an ability after clicking it
  • When you reach 0 energy you can't really do much
click anywhere to continue