Types
Attack: restore 1 health
Attack: deal 2 damage
Attack: increase resource drop by 0.5%
Attack: all adjacent enemies take 1 damage
Attack: costs no energy
Attack: reduce enemy damage by 1
Attack: 30% chance to earn a trophy
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Cards
2 free blocks against any type
Draw 4 free cards
Increase resource spawn chance by 1%
Next attack deals 5% of your health
Increase trophy gain on yellow attack by 1%
Reduce enemy spawn chance by 0.3%
Deal 2 damage to all enemies*
Trophies are doubled for rest of level but deal 5 damage
Target and kill an enemy
Main color attacks deal (1% energy) more damage, stacking
All attacks deal +1 damage to targeted enemy
Acquire all colors on board and the trophy
Deal 12 damage to selected enemy
Deal 7 damage to adjacent enemies
Gain 3 trophies
Restore 50% of missing health
Restore 75% of missing energy
Enemies can be blocked by any color*
Enemies stand still for next 10 moves*
*Only applies to enemies currently on the board
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Rules
- Collect all trophies to pass level, pass all levels to win game
- Move with WASD, click buttons
- Lose when health reaches 0
- Draw types (colors) using "Draw" or by collecting them in arena
- Use types to attack, block, and cast abilities (attacks and abilities cost 1 energy)
- When you bump into enemies you can attack them and they can attack you
- You can attack enemies with any type except their own (e.g. red enemies cannot be attacked with red)
- Different types have different effects when you attack with them
- You can block an attack with the same type (e.g. a blue enemy can be blocked with blue)
- If you don't block you take damage
- Abilities can be cast when you have the necessary color schemes, read descriptions
- You have a limited number of draws that increases every 4 moves (draws also cost 1 energy)
- If you move 12 consecutive times without collecting a trophy you will start taking damage
- Types have a 7% chance of spawning on the arena with each move
- Guard enemies stand still and spawn at the beginning of each level
- Chaser enemies move toward the main player with each move
- Chaser enemies have a ???% chance of spawning on the arena with each move
- Enemies get tougher and more unique with each level
- When you collect a trophy the next trophy will spawn at another place on the arena
- "Storm" destroys all enemies on arena but costs 10 * (current level) health and energy
- "Cast" allows you to cast an ability after clicking it
- When you reach 0 energy you can't really do much
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